Secretary Class — Sanity Per Check-In, Worth 120 Coins?
A steady-drip class that rewards actually doing the front-desk job. In a team where you own check-in duty, it quietly out-sustains flashier picks.
120 Animal Coins
61% base; +5 at Lv.2, +10 at Lv.3
$20
Levels 1–3
Recover 1 sanity every time you check in a patient.
Check-in sanity plus a +5 starting-sanity bonus.
Check-in sanity plus a +10 starting-sanity bonus.
Documented leveling thresholds: 200 EXP to level 2, 850 EXP to level 3 (verified on the Security and Surgeon wiki pages; Robux level-skips exist at 199/399, or 180/360 with Roblox Plus).
How it plays
The Secretary converts routine work into survivability: every patient you check in returns 1 sanity. Across a long shift with a steady patient flow, that's a meaningful stream — and unlike coffee, it doesn't cost anything or occupy a backpack slot.
The $20 starter cash is the sleeper perk. Early money buys an important item or upgrade before the shift economy gets going; by late shift everyone is flush, but a head start in the first minutes is when it counts. If you tend to camp the front desk in team runs anyway, this class pays you for the role you were already playing.
Key perk at a glance: +1 sanity per patient checked in.
FAQ
Is the Secretary worth 120 Animal Coins?
If you regularly handle patient check-in, yes — 1 sanity per check-in adds up over a full shift, and the $20 starter cash buys an early advantage. Solo players who split attention across every job get less from it.
What does the Secretary's level 3 add?
The check-in sanity recovery stays, and the starting-sanity bonus rises to +10 (from +5 at level 2).
Does the Secretary start with money?
Yes — $20 starter cash, against a default of $0. Useful for grabbing an early item or upgrade before the shift economy ramps up.
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Perks and prices verified against the community wiki. Last checked: July 16, 2026. Robux prices vary by region.