Animal Hospital Monsters — Damage & Counters
Beyond the anomalies at check-in, ten hostile entities roam the hospital itself. Here's where each one appears, what it costs you, and the counter that actually works.
All 10 Animal Hospital monsters at a glance
Where each one turns up, what it costs you in sanity, and the counter that works. Full profiles are below — this table is the version worth memorising before a shift.
| Monster | Where it appears | Sanity cost | Counter |
|---|---|---|---|
| 🎭 Mimic | Disguised as a patient — check-in, treatment or recovery | −15 initial, then −6 per 0.5s | 1 gun round or a taser |
| 🚪 Head Banger | Shifts 2–5, at the side check-in window | −20 sanity jumpscare if shooed without coffee | Hand it a coffee (sip twice first for +10 net) |
| 🛏️ Bed Monster | Under patient beds in Rooms 1–5 and Room 7 | −10 on the grab, then −5 every 2s | Feed it Maple Syrup, an Organ or a Transplant; stay off the red floor |
| 👤 Stalker | Hallway corners, the lobby and the surgery room | −10 sanity on eye contact | Cannot be killed — look at its legs, not its face |
| 🫥 Hiders | Camouflaged as wallpaper, in groups of 1–6 | Steals your held item and stuns you | Fire extinguisher, taser or gun |
| 👻 Ghost | Spawns after a patient dies, roams the whole hospital | −2 sanity per second nearby | Fire extinguisher to force it visible, then taser or gun |
| 👀 Mass of Eyes | Ceilings of patient rooms and the front desk, Shift 2+ | −2 to −5 sanity per 0.5s while you look up | Don't look up — or hand it Eyedrops from the window ledge |
| 📹 Camera Monster | 50% chance on a broken CCTV feed | −20 sanity jumpscare if you zoom in | Switch feeds or close the camera; repair cameras in advance |
| 🧬 Tentacle | Random 'Monster emerging' event after surgery in Room 8 | Kills the patient outright on a mistake or timeout | Scissors → Transplant → Scissors → Transplant, then 3 random steps |
| 🟢 Slimebert | Slime Shift — from around Shift 10 onward | −20 sanity on catch, then −3/s while digested | Fire extinguisher stuns; Cough Syrup blocks; no taser/gun |
🎭 Mimic
Where / whenDisguised as a patient. It can reveal itself at check-in, mid-treatment, or during recovery — often right after muttering "I'm hungry...". Can appear in Rooms 1–8 or at the front desk.
Damage−15 sanity on the initial attack, then −6 sanity per 0.5 seconds while it's actively attacking you. If it kills a patient, that counts against you as an animal death.
CounterA single gun round, or a taser, puts it down. Bare-handed fighting also works but drains sanity fast — faster in a group. A Bed Monster can also kill it. It's slower than you, so kite it toward the front desk taser if you're caught without a weapon.
🚪 Head Banger
Where / whenShifts 2–5. It slams the side check-in window and disables your shutter.
DamageShooing it away without giving it coffee first triggers a −20 sanity jumpscare.
CounterHand it a coffee — drink two sips yourself first and you net +10 sanity overall from the interaction. Alternatively, just let it smash the glass; the process takes about a minute and the damage is purely cosmetic, no sanity cost either way.
🛏️ Bed Monster
Where / whenSpawns randomly underneath patient beds in Rooms 1–5 and Room 7. The red floor area around the bed marks its grab range.
Damage−10 sanity on the initial grab, then −5 every 2 seconds after that. If you're ignored/stuck, it drags the patient to death within 30 seconds.
CounterFeed it Maple Syrup, an Organ, or a Transplant, and stay off the red floor entirely. A community trick: you can even lure a Hider into the red zone to feed the Bed Monster instead of yourself.
👤 Stalker
Where / whenHallway corners, the lobby, and the surgery room — usually once per run. Flickering lights and a distinct sound cue announce its presence before you see it.
Damage−10 sanity if you make eye contact with it.
CounterThere's no kill method for the Stalker. Walk around corners slowly and look at its legs instead of its face — you can watch it safely through the office window at no sanity cost at all.
🫥 Hiders
Where / whenWallpaper-like camouflage. Spawns in groups of 1 to 6, in rooms and hallways.
DamageGrabs you, steals whatever item is in your hand, and stuns you. If you're caught empty-handed, that's −10 sanity instead.
CounterFire extinguisher spray, taser, or gun all work. You can also lure one to a Bed Monster to have it dealt with indirectly, or just keep your distance until it despawns on its own. Carrying a cheap "sacrifice" item is a community trick — if it grabs the item instead of you, you lose nothing important.
👻 Ghost
Where / whenSpawns after a patient dies. Floats freely through the whole hospital and goes invisible when you get close.
Damage−2 sanity per second while it's nearby (labeled in-game as "Ghostly Presence").
CounterSpray it with the fire extinguisher to force it visible, then taser or shoot it. Watch for doors opening on their own and stray white particles — both are early warning signs before you actually see it.
👀 Mass of Eyes
Where / whenShift 2 and later. Appears on the ceilings of patient rooms and the front desk. Announced by a "Don't look up" on-screen message and a shift in the room's lighting.
Damage−2 to −5 sanity per 0.5 seconds for as long as you keep looking up at it.
CounterThe simplest counter in the game: don't look up. Alternatively, hop onto the window ledge and hand it Eyedrops to pacify it directly.
📹 Camera Monster
Where / when50% chance to appear on a broken CCTV feed.
Damage−20 sanity jumpscare if you zoom in on it while it's present.
CounterSwitch to a different feed or close the camera view quickly. Repairing broken cameras at the monitor station ahead of time prevents this encounter from being possible at all.
🧬 Tentacle
Where / whenA random "Monster emerging" event that can trigger after surgery in Room 8.
DamageKills the patient outright if you run out of time or make a sequence mistake.
CounterFollow the fixed sequence: Scissors → Transplant → Scissors → Transplant → 3 random steps. Never use the taser, gun, or coffee during this sequence — any of the three results in instant patient death.
🟢 Slimebert
Where / whenAppears during the "Slime Shift" — a chance to spawn from around Shift 10 onward. Walks past reception and wanders through the Medical and Emergency Wings, entering rooms to eat animals and players.
Damage−20 sanity when slimed (caught/eaten), then −3 sanity per second while being digested. Patients it attacks are fainted.
CounterFire Extinguisher temporarily stuns it. Equipping Cough Syrup stops it from attacking you ("the slime monster chokes on your cough syrup!"). Taser and gun have NO effect. It moves in a straight line and is much slower than the player, so avoidance is the simplest strategy.
How fighting Animal Hospital monsters actually works
The first thing worth internalising is that not every monster is meant to be killed. Five of the ten are handled by giving them something rather than shooting them: the Head Banger takes a coffee, the Bed Monster takes Maple Syrup, an Organ or a Transplant, the Mass of Eyes takes Eyedrops, and Slimebert is stunned by the fire extinguisher and blocked entirely by Cough Syrup — tasers and guns do nothing to it. The Stalker has no kill method at all — the counter is behavioural, not mechanical. Reaching for a weapon by reflex is how new players lose sanity they didn't need to lose.
The weapon-answerable ones are the Mimic, the Hiders and the Ghost. A taser works on all three; the Mimic also goes down to a single gun round. The Ghost has an extra step — it turns invisible as you approach, so you spray it with the fire extinguisher first to force it visible, and only then taser or shoot. The fire extinguisher works directly on Hiders too, which makes it the most generally useful item to have in hand while moving between rooms.
Two monsters aren't encounters so much as rules. The Camera Monster only punishes you if you zoom in on it, so repairing broken cameras at the monitor station ahead of time removes the situation entirely. The Tentacle is a fixed sequence — Scissors, Transplant, Scissors, Transplant, then three random steps — where the taser, gun and coffee are all wrong answers, and a mistake kills the patient rather than you.
Finally, note which threats scale with other people in the room. Bare-handed E-spam on a Mimic is slow solo but much faster in a group, and Hiders spawn in groups of up to six — both are far more manageable on a populated shift than alone. Working through the beginner's guide first is worth it if you're still learning which of these is which.
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Verified against community data. Last checked: July 26, 2026.