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Animal Hospital Monsters — Damage & Counters

Beyond the anomalies at check-in, ten hostile entities roam the hospital itself. Here's where each one appears, what it costs you, and the counter that actually works.

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Written by Riley Nook · Last updated
This update: in-game mechanics cross-checked against community wikis and player reports
All 10 Animal Hospital monsters with where each one appears and the counter that works, from the coffee for the Head Banger to the fixed surgery sequence for the Tentacle

All 10 Animal Hospital monsters at a glance

Where each one turns up, what it costs you in sanity, and the counter that works. Full profiles are below — this table is the version worth memorising before a shift.

MonsterWhere it appearsSanity costCounter
🎭 MimicDisguised as a patient — check-in, treatment or recovery−15 initial, then −6 per 0.5s1 gun round or a taser
🚪 Head BangerShifts 2–5, at the side check-in window−20 sanity jumpscare if shooed without coffeeHand it a coffee (sip twice first for +10 net)
🛏️ Bed MonsterUnder patient beds in Rooms 1–5 and Room 7−10 on the grab, then −5 every 2sFeed it Maple Syrup, an Organ or a Transplant; stay off the red floor
👤 StalkerHallway corners, the lobby and the surgery room−10 sanity on eye contactCannot be killed — look at its legs, not its face
🫥 HidersCamouflaged as wallpaper, in groups of 1–6Steals your held item and stuns youFire extinguisher, taser or gun
👻 GhostSpawns after a patient dies, roams the whole hospital−2 sanity per second nearbyFire extinguisher to force it visible, then taser or gun
👀 Mass of EyesCeilings of patient rooms and the front desk, Shift 2+−2 to −5 sanity per 0.5s while you look upDon't look up — or hand it Eyedrops from the window ledge
📹 Camera Monster50% chance on a broken CCTV feed−20 sanity jumpscare if you zoom inSwitch feeds or close the camera; repair cameras in advance
🧬 TentacleRandom 'Monster emerging' event after surgery in Room 8Kills the patient outright on a mistake or timeoutScissors → Transplant → Scissors → Transplant, then 3 random steps
🟢 SlimebertSlime Shift — from around Shift 10 onward−20 sanity on catch, then −3/s while digestedFire extinguisher stuns; Cough Syrup blocks; no taser/gun
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How fighting Animal Hospital monsters actually works

The first thing worth internalising is that not every monster is meant to be killed. Five of the ten are handled by giving them something rather than shooting them: the Head Banger takes a coffee, the Bed Monster takes Maple Syrup, an Organ or a Transplant, the Mass of Eyes takes Eyedrops, and Slimebert is stunned by the fire extinguisher and blocked entirely by Cough Syrup — tasers and guns do nothing to it. The Stalker has no kill method at all — the counter is behavioural, not mechanical. Reaching for a weapon by reflex is how new players lose sanity they didn't need to lose.

The weapon-answerable ones are the Mimic, the Hiders and the Ghost. A taser works on all three; the Mimic also goes down to a single gun round. The Ghost has an extra step — it turns invisible as you approach, so you spray it with the fire extinguisher first to force it visible, and only then taser or shoot. The fire extinguisher works directly on Hiders too, which makes it the most generally useful item to have in hand while moving between rooms.

Two monsters aren't encounters so much as rules. The Camera Monster only punishes you if you zoom in on it, so repairing broken cameras at the monitor station ahead of time removes the situation entirely. The Tentacle is a fixed sequence — Scissors, Transplant, Scissors, Transplant, then three random steps — where the taser, gun and coffee are all wrong answers, and a mistake kills the patient rather than you.

Finally, note which threats scale with other people in the room. Bare-handed E-spam on a Mimic is slow solo but much faster in a group, and Hiders spawn in groups of up to six — both are far more manageable on a populated shift than alone. Working through the beginner's guide first is worth it if you're still learning which of these is which.

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Verified against community data. Last checked: July 26, 2026.